TraitementJoueur.h

Go to the documentation of this file.
00001 /***************************************************************************
00002  *   Copyright (C) 2007 by Pierre Schmitt, Ludovic Giacomello, Nhi Ly      *
00003  *                                                                         *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 
00022 #ifndef TRAITEMENTJOUEUR_H
00023 #define TRAITEMENTJOUEUR_H
00024 
00025 #include <string>
00026 #include <iostream>
00027 #include <cstdlib>
00028 #include <sstream>
00029 
00030 #include "SocketTCP.h"
00031 #include "Thread.h"
00032 #include "Jeu.h"
00033 
00034 
00035 using namespace std;
00036 
00040 class TraitementJoueur : public Thread {
00041 public:
00048         TraitementJoueur(Socket *s, bool hotplug=false);
00049         ~TraitementJoueur();
00050 
00057         void *Traitement();
00058 
00064         void ModeZombie();
00065 
00070         bool IsZombie(){ return mZombie; }
00071 private:
00076         bool WaitForHello();
00077 
00082         string WaitForLogin();
00083 
00088         bool WaitForRole(); 
00089 
00094         bool WaitForPlayers();
00095 
00100         bool TraitementDeplacement();
00101 
00105         void DeplacementAuto();
00106 
00110         Socket *mSocket;
00111         
00115         Jeu *mJeu;
00116 
00120         Mutex mVerrou;
00121 
00125         unsigned int mIdJoueur;
00126 
00130         string mLogin;
00131 
00135         bool mZombie;
00136 
00140         bool mHotPlug;
00141 };
00142 #endif

Generated on Wed Jan 2 14:01:42 2008 for Pacman by  doxygen 1.5.1